Located on the coast facing the Karban Sea, this towering city is built on and around an enormous Dragon’s Tooth shrine. The giant black spire juts out of Roque Ridge, looming over the lapping sea waves, and is a marvel to behold. The more affluent residents along with city officials have constructed lofty and magnificent manors on the actual spire itself. The other buildings in Roqueport radiate out around the spire, all built tall and impressive like the spire that inspires the city’s growth.
For centuries, Roqueport has been known as the center of commerce for The Cross. This is due in part to its central location on the Karban Sea and an ample natural harbor, as well, as its impressive and questionably contemptuous feat of building a metropolis on a Dragon’s Tooth. Many companies from The Cross have their headquarters located somewhere in Roqueport’s business district.
Houses make up the ruling class of Roqueport. Houses are primarily comprised of magnates, capitalists, and trading companies. It is rumored that the governor's palace even has a rare and intact Dragon’s Tear on display, but only for the most well-connected and powerful to enjoy.
Located on the western shore of Tartaran, Atlas is the seat of power in The Cross. The city is a sprawling hub of trade, industry, and science known the world around. One can discover information within the near limitless number of books at The Order of Arcane Sages Grand Library. There is always work to be found at the countless guild halls, a wide array of goods to trade at The Kalzar Market District, and adventure in every nook and cranny of this maze-like metropolis.
The remnant of a warring age long past, Atlas was once the seat of power to a mighty emperor who conquered the three small nations that used to inhabit Tartaran. The proper name of Atlas is ‘The Holy Empire of The Crystal Fangs’ named after the three spires that reside upon the island. Most refer to it in the current era as simply Atlas, which was the name of the first emperor to reign over this mighty city.
Many generations have come and gone, but The Emperor's bloodline exists to this day. While mostly a figurehead position, Empress Kai the Fourteenth sits upon the imperial throne. The young rhino has guided The Imperial Senate with grace and wisdom in her short years since her father’s death, and aims to better their society through a progressive and modern approach.
The Imperial Senate is comprised of a number of notable figures throughout Atlas. Most infamous is Senator Mazak, the representative of The Order, who’s said to have used the wide-reaching hand of the organization to manipulate votes into his favor on some issues. Other senators of note are the extravagant crane Herald Demeaux of Perch Trading Company’s Eastern Branch, the staunch and rigid bear Jonas Nevrond who leads The Clergy of Fate’s Light, and a famous equine guild master simply known as Mr. Edward.
With the Empress’ guidance, the senate discusses and enacts many laws and policies that arise within the capital of The Cross. The ideal is that among the thirty representatives they strive to improve and protect the people within their walls, but can often at times get lost in the arguments, discussions, and personal vendettas against their fellow senators. Despite these delays and disagreements, they manage to keep Atlas in good shape.
Atlas enjoys a robust trade district with its massive port, second only to Roqueport in size and structure. Its goods and services extend from the most common to the most obscure, and with the right connections, one can find anything they want, regardless of its legality. Apart from trade goods, the mountains and foothills to the east of Atlas are home to the Einhart Silver Mines which have served as a strong source of labor and industry for hundreds of years.
The people of Atlas come from all walks of life. From the upper echelon noble to the lowly beggar in the filthiest gutter, one can find it all here. Culturally, Atlas has been a very large melting pot of many beliefs and practices from the very start of the imperial unification. This doctrine has drawn people from the world over, and has developed into a truly unique blend unlike any other place in The Cross.
From the outside, a long and steep white mesa that rises from the Karban Sea and stretches for hundreds of miles to the north. Several mountains run along the base of the mesa before it turns into a steep vertical cliff, earning it the nickname of The Wall or Sky Reach. It climbs far into the clouds, and it is believed that snow and ice cover the peaks of the Wall due to the constant water streams that combine into rivers that feed the Bipusmarsh. Avalanches are common during the season of water, proving it too difficult to maintain cities or roads along the length of the reach. The surface of Coeurasa’s Reach shines brightly with the sunset from all the snow and ice run-off, however it also casts a great shadow in the morning, delaying sunrise.
On the opposite side of the reach lies the Withered Wastes. A mess of dark jagged spires and mountains run along the base, some reaching up towards the wall. They appear like giant lengths of decayed trees. There is no semblance of order amongst these spires and they are unlike the Dragon’s Teeth. From this side the reach appears to have a slight inward bow. This is a dangerous piece of land during the Season of Water, as instead of avalanches, giant spikes of ice may randomly fall from the sky. During the Season of Fire, the fallen giant spikes of ice turn into pools of water which form a continuous thin waterfall that runs the length of Coeurasa’s Reach. While ice spikes are far smaller and fewer in this season, they are just as dangerous. Travelers to this area carry large chitin shells over their heads to protect them from these spikes. The stream from this waterfall travels south to the fort of A’Mond and feeds into the Karban Sea. The only known passage through Coeurasa’s Reach is through the fort of A’Mond, keeping Bisemutum separate from the rest of the world.